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What do you think?

игра топ!!!!!!!!!

i love the game and can you please update and make it into a new demo or beta realse cause i want more from the game

the game is good

good work

hmmmmm cool game, when i wll become a youtuber ill rec about this

A physics-based simulator game, where you assume the role of an employee working for Job at Risk. Explore, manage, learn and work intensively and if you are brave enough, attempt to uncover the mystery behind why Job at Risk got its name. Join us, if you dare to.

The best way to support me is by following me on YouTube or GameJolt https://www.youtube.com/channel/UCoGg3yj-MD68AK1B0er2zQg
OR
support me on Steam here :
https://store.steampowered.com/app/2251270/Employee_Simulator/

#simulation #simulator #job #employee



all-ages
Mild Fantasy Violence
Animated Bloodshed
Mild Language

A new (and final) demo is coming out on Steam on July 30th.
1 job, 3 scenarios, previous issues fixed, more gameplay oriented than story oriented.
More screenshots and a post soon about that!

I'm happy to say that the demo of my game is out. You can download it from my page! Do not hesitate to say what you think of it. Playable in FR and EN. If you want to do a video, please tell me!

Good news, the demo is almost good to be released.
It's a small demo but it's enough to know if you would like the final game.
I just have to improve some gameplay elements and it will be all good.

Well, all things I had to do are done.
I guess it's time to work on the demo!

Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.

Here are 3 different layouts.

Save system is now fully working and easily adaptable. Development is slowed down a bit because of work, but gameplay is now my main focus. Screenshots soon !

The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.

My custom node editor is working wonderfully. It will be a good friend when working on dialogues! #Unity

Working on improving the way I manage the dialogues with a custom node editor, and then I'll implement the save system. When both things are done, things will go fast story and gameplay wise.

As you can see, inventory & quest systems are working. I've improved dialog system too. I've renamed the motel to "Backroom Motel" as it will be an important part for the story. Also changed quests & events to runtime-compiled scripts.